Design

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April 27, 2023

When the surface starts talking back

Illustration practice · Textures & shapes

Julian M.

Digital Designer

I love illustration. I try and I love it! It wasn't a decision I made so much as something I kept finding myself doing, reaching for a brush when a sketch wasn't enough, adding a layer of something rough over something clean, wondering what would happen if I left the shapes unresolved.

What I kept coming back to, again and again, were two things: texture and shape. Not in the refined sense. Not the kind you learn in a typography course about contrast and hierarchy. The kind that lives before language, the grain in a piece of paper, the weight of a dark mass in the corner of a composition, the way an irregular edge holds your eye differently than a clean one.

"I wasn't trying to make illustrations. I was trying to understand what surfaces do to the shapes that live on them."

Experimentation became the method. I'd start with a shape, sometimes geometric, sometimes organic, sometimes barely intentional, and then ask: what does this feel like? What changes if the ground is rough? What changes if there's almost nothing else there?

The surface is never neutral

Designers are trained to think of backgrounds as passive. The thing your content sits on. But the moment you start working with actual surfaces, paper with a tooth, ink that bleeds differently on different stocks, a wash that dries with its own opinion, that idea falls apart completely.

Texture carries temperature. A rough surface feels slower, heavier, more resistant. A smooth one feels fast and indifferent. When I started bringing that awareness back into digital work, it changed how I approached everything, not by adding artificial grain filters, but by understanding what weight and friction actually do to a composition.

Shapes that aren't trying to be anything

The shapes I'm drawn to in this work are rarely representational. They're not trying to be objects or figures. They're trying to be themselves, masses, edges, relationships between weight and empty space.

There's something I've been calling the "almost shape", the form that's almost a circle, almost a rectangle, but resolves itself into something that only exists in that particular piece. Working with those imprecisions has been unexpectedly freeing. In design, we optimize. In this practice, I've learned to let something be slightly wrong in a way that feels right.

"An irregular edge holds your attention longer than a clean one. It gives the eye somewhere to catch."

That lesson has come back to my professional work in the quietest ways, in how I approach negative space, in the tolerance I've developed for compositions that are slightly off-balance but feel alive because of it. A layout that's too resolved can feel dead. The uncertainty is where the energy lives.

I don't know if any of this looks like what people expect illustration to look like. I'm not sure that matters. What it does is make me see differently, and that, more than any finished piece, is what keeps me coming back to the studio table.

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